Consumables is split into three categories: Food, Drink, and Miscellaneous. Each food and drink will give adventures and substat gain(s) when consumed, and depending on the item, will add to Fullness and Drinkness. Fullness and Drinkness is simply a way of stopping players from overusing items for adventures, the more adventures a food or drink gives, the more fullness it will give the player. When a player has reached 20 Fullness and/or Drinkess, they will no longer be able to eat and/or drink until rollover. Miscellaneous items also work this way, but they do not give adventures, only substat boosts, when consumed.
|Bunch of Grapes||2-?|
|Potato||Inedible until cooked|
|Whale Steak||Inedible - must be cooked?|
|Corn on the Cob|
|Loaf of Bread||2-4|
|generic healing potion|